It seems that the CTD (crash to desktop) issue mostly happens to Ryzen users. If the windowed mode doesn't bother you, you can try it. Set the " Scale interface to fit grid height/width" to No from Yes.Īdditionally, changing the screen mode to windowed mode might also fix your issue. Go to Settings > Video, and set the Resolution to 1920x1080. To temporarily fix this issue, you should change your resolution to 1920x1080 or a lower 16:9 resolution if you are on a different resolution. Especially removing anything in the bedroom, placing a trading post, or assigning a worker to a workstation is triggering this problem. Change ResolutionĪs strange as it may sound, Dwarf Fortress is randomly crashing when it is set to use a resolution other than 1920x1080 resolution. Display DF entirely on one screen (no overlap to the second screen whatsoever).3.(This is due to CPU throttling intended to prevent possible damage from heat building up.) Some laptops may overheat if you run Dwarf Fortress for too long, keep your laptop cool if you find that after a while FPS suddenly drops.You can disable that feature in MS Windows, at the expense of the battery running out much more quickly.This is because laptops reduce CPU performance to extend the battery life. Frame rate is higher when running off mains power.Vista's START command can be used to set affinity with the /AFFINITY switch, so basically you can create a shortcut and you won't need to set affinity manually.Pinning to one processor will cause the processor to start slowing down instead. This is not recommended for laptop computers, which will switch between processors as a heat management technique. Most programs do not use more than one processor and the best use of a dual processor is to let DF have one to itself. Go into task manager and set the affinity of Dwarf Fortress to one processor, and then set all the programs that use significant resources to the other.Hardware- and OS-specific Advice Dual Processors Use of custom graphics sets, choice of graphics tileset.Fullscreen or windowed (if OpenGL settings are compatible with the game).The following things don't have a significant effect on game speed, at least as tested. Blocking off areas of the fortress entirely - especially (only?) with removable obstacles like drawbridges or forbidden doors - causes serious problems with pathfinding.Food stockpiles seem to be the worst offenders if your fortress overproduces food, you may see a progressive slowdown even if your population and pathing complexity don't change. Some observers suspect that having massive numbers of objects in stockpiles also impacts FPS others believe any effect is minor.Avoid designating very large areas for chopping, gathering, detailing, or mining, especially if many dwarves do these things.The AI for all of these has become more efficient of late and each one costs much less CPU time than a dwarf, but sheer numbers matter. Keep wandering pets and wild animals to a minimum and cage livestock.Use large hallways to connect any two spots where lots of dwarves will want to be. Narrow paths and bottlenecks cause the pathfinding algorithm to repeatedly recompute a faster route for each dwarf (and pet) as the paths empty and clear.Pathfinding for numerous dwarves can bring even a fast machine to its knees. Keep your population under control to prevent the game bogging down. You're well-advised to stick with "warm" or "hot" fortress sites if you turn temperature off and your source of water is a stream. It also kills off some rather nice lava warming effects, stops rivers from freezing and (importantly!) thawing, makes glacial maps less interesting, and prevents sudden deaths from exposure. Turns off temperature greatly increases speed. Handy indicator of how fast your game is running. Keep backups for safety and to save yourself having to re-enter values every time you upgrade. Edits to this file can greatly increase game speed. In the folder "\data\init" is a file named "init.txt". Most notably, trying to flood the world with magma can bring an otherwise speedy fortress to its knees in mere moments. Operating any device which causes water or magma floods will cause significant lag until the liquid finishes expanding or drying up. Updating your drivers usually works you may also have to adjust some settings in your graphic card's control software, such as turning vertical synchronization off. If framerate is extremely slow with an otherwise CPU-friendly fortress and a decent machine, your graphic card's interaction with the OpenGL code used by the game may be at fault.
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